0.1.10 Changelog


Hello again! I'm back with a 'new' update for people to try out!

I've been sitting on this one for a while now, since I've both been busy with new assignments (which aren't done), and am easily distracted by other programming projects. I expected this to be a fairly minor change, but I'm looking at my changelog notes and it adds up to a fair bit of change:

Changelog:

  • New sliding animation
  • Improvements to bonk physics
  • Props now support animations
  • Added roll jump
  • Added logic entities
  • Flapping force changed

Known bug: sometimes you will now go upside down while walking - I'm not sure what causes it yet but it is on my radar.

Also, I foolishly broke some of my vector maths, I think I got most of them but please let me know if you get an error.

Roll Jump
While you are tucked in a ball, you can press space to jump in the direction you are pointing - if you are moving at speed, you will be redirected, looking a bit of velocity in the process, while if you are not moving very fast, velocity will be added.

Flapping force changed
I noticed people who tested the game had trouble learning to fly upwards, and would often get stuck beneath the floating rock bridge. As a result, the way flapping works has been changed a little.
- You get a bonus flap force when moving slowly
- The force produced while at max speed has been lowered a little (it's not all that noticeable)

Added logic entities
These will help me design the upcoming puzzle sections - they're currently designed to allow the connection of braziers and doors, and have special logic types.

Let me know what you think of these changes!

Files

In the Heavens 0.1.10 32 MB
Dec 29, 2023
In the Heavens 0-1-10.love (Requires Love2D) 28 MB
Dec 29, 2023

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