0.1.20 Changelog
In the Heavens » Devlog
Hello again! Bit of a minor update here, mainly featuring a new and improved home for Cordelia, and a few bug fixes. I've spent the last three hours trying to fix what turned out to be a misordered piece of code, so I thought this would be a good time as any to push an update.
- Main feature: I've designed Cordelia's new 'house'! Voltehre is no longer clickbait. There's also some other smaller areas to explore.
Bug fixes:
- Lower framerates no longer cause the wall roll ability to crash the game
- The physics box no longer crashes the game when selected in the builder (now it does nothing! Yay!)
- Light emitters are no longer dim in front of background polygons
- Doors now have correctly sized hitboxes
- Fixed issue where the background rocks would cause objects to be drawn in the wrong order (this was the one that took three hours)
Probably should take some time to do literally anything else... I haven't counted the gold coins in my hoard for a while.
Files
In the Heavens 0.1.20a (Latest) 66 MB
19 minutes ago
In the Heavens 0-1-20a.love (Requires LÖVE) 63 MB
19 minutes ago
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In the Heavens
On a mysterious floating island, a silver dragon awakens...
Status | In development |
Author | Winged Bobble |
Genre | Adventure |
Tags | 2D, Dragons, Fantasy, Indie, LÖVE, Pixel Art, Singleplayer |
Languages | English |
More posts
- 0.1.19 Changelog4 days ago
- 0.1.18 Changelog81 days ago
- 0.1.17 (Graphics Test) ChangelogOct 05, 2024
- 0.1.16 ChangelogSep 02, 2024
- Sorry for slow scheduleAug 30, 2024
- 0.1.15 ChangelogJun 04, 2024
- 0.1.14 (Hotfix)May 29, 2024
- 0.1.13 ChangelogMay 28, 2024
- 0.1.12 ChangelogMar 26, 2024
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