0.1.18 Changelog
Maybe the real magic was the performance enhancements we made along the way.
Hi again! This update was mostly focused on increasing the game's performance, especially since the last one tanked it a little. Turns out, performance profilers are a thing and really helpful - who would have thought?
Garbage production has been reduced by over ten times thanks to use of a profiler and a lot of annoyance, so frame drops due to garbage collection should now be much rarer. I also overhauled how the wall roll ability works - not only is it more performant, it behaves much more naturally too! LimeCultivist commented last time that tucking into a ball tended to make them lag out, so this should improve that - it's still not perfect, but it's a good deal better than it was.
I also took another look at the time bubble effect, and accidentally created something really pretty! For those who don't remember, you can activate the ability by pressing 1, and you should see something that looks like this:
Files
Get In the Heavens
In the Heavens
On a mysterious floating island, a silver dragon awakens...
Status | In development |
Author | WingedBobble |
Genre | Adventure |
Tags | 2D, Dragons, Fantasy, Indie, LÖVE, Pixel Art, Singleplayer |
Languages | English |
More posts
- 0.1.17 (Graphics Test) Changelog67 days ago
- 0.1.16 ChangelogSep 02, 2024
- Sorry for slow scheduleAug 30, 2024
- 0.1.15 ChangelogJun 04, 2024
- 0.1.14 (Hotfix)May 29, 2024
- 0.1.13 ChangelogMay 28, 2024
- 0.1.12 ChangelogMar 26, 2024
- 0.1.11 ChangelogFeb 09, 2024
- 0.1.10 ChangelogDec 29, 2023
Comments
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Performance does seem much better, and the new time bubble looks cool