0.1.16 Changelog


Hello! Said I'd have an update soon - this one is far more beefy than I expected. Take a look! 

  • Added dynamic shadows, as well as a daylight cycle
  • Added water skimming - approach water at a shallow angle at speed while tucked, and you will bounce off it. If you hit an object after bouncing, it will automatically trigger a wall roll
  • Added trails to the player and fireballs
  • The player's trail now flashes an indicator to better convey the timing for the wall roll ability
  • Wall roll rebalanced, timing window is now much wider
  • Improvements to wall roll physics
  • Added sound effects when you use the time bubble ability
  • Added fire lanterns as a replacement for braziers
  • Added boundary breaking (moving above your top speed will allow you to temporarily continue gliding above top speed)
There a lot of other things added that are not immediately obvious, these are in preparation for the next island

Bug Fixes and Performance Improvements:

  • Fixed the lighting shader so it's much faster now
  • Added light culling (for all 1 of the lights that needed culling)
  • Majorly reduced the shimmering effect at the edge of shadows
  • Wall roll is now speed based instead of force based for simplicity
  • Fixed an issue where certain parts of rocks would not let you roll across them (turns out it was a divide by 0 error)
  • Fixed an issue where rolling jump would not properly respect the aimed direction
  • Murals are now lit correctly

   

Files

In the Heavens 0-1-16.love (Requires Love2D) 46 MB
Sep 02, 2024
In the Heavens 0.1.16 49 MB
Sep 02, 2024

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