0.1.21 Changelog
Hi again! Just some minor changes here. I've started adding proper animations and textures to the rift collectables, though they're still not done yet - the main purpose of this update is to fix a couple of bugs. The main one is a discolouration bug, and I didn't want people's first impression of my game to have incorrect colouring.
Oh, I also started experimenting with improving the walking mechanics - I borrowed some of my wall rolling code so that you're less likely to get airtime when walking over bumpy terrain. It's definately broken a few things, and it still needs some refinement.
Bug Fixes:
- Fixed issue where the game would be discoloured the first time you boot up the game
- Fixed bug that let you control the player in the main menu
I'm hoping the next update will be a fairly big one, but it's hard to say right now - I would very much like to move on to version 0.2.X (number go up = good).
Files
Get In the Heavens
In the Heavens
On a mysterious floating island, a silver dragon awakens...
Status | In development |
Author | Winged Bobble |
Genre | Adventure |
Tags | 2D, Dragons, Fantasy, Indie, LÖVE, Pixel Art, Singleplayer |
Languages | English |
More posts
- 0.1.20 Changelog25 days ago
- 0.1.19 Changelog29 days ago
- 0.1.18 ChangelogOct 29, 2024
- 0.1.17 (Graphics Test) ChangelogOct 05, 2024
- 0.1.16 ChangelogSep 02, 2024
- Sorry for slow scheduleAug 30, 2024
- 0.1.15 ChangelogJun 04, 2024
- 0.1.14 (Hotfix)May 29, 2024
- 0.1.13 ChangelogMay 28, 2024
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